package thomas.training.android_training;

import java.util.Stack;

import org.andengine.entity.sprite.Sprite;
import org.andengine.opengl.texture.region.ITextureRegion;
import org.andengine.opengl.vbo.VertexBufferObjectManager;

public class Ring extends Sprite {
	  private int mWeight;
	    private Stack mStack; //this represents the stack that this ring belongs to
	    private Sprite mTower;
	 
	    public Ring(int weight, float pX, float pY, ITextureRegion pTextureRegion, VertexBufferObjectManager pVertexBufferObjectManager) {
	        super(pX, pY, pTextureRegion, pVertexBufferObjectManager);
	        this.mWeight = weight;
	    }
	 
	    public int getmWeight() {
	        return mWeight;
	    }
	 
	    public Stack getmStack() {
	        return mStack;
	    }
	 
	    public void setmStack(Stack mStack) {
	        this.mStack = mStack;
	    }
	 
	    public Sprite getmTower() {
	        return mTower;
	    }
	 
	    public void setmTower(Sprite mTower) {
	        this.mTower = mTower;
	    }
}
